![]() ![]() Mobile is a really popular platform and they just want to expand and deliver Blizzard-quality games to it." "They brought many titles to console and Diablo III to Switch. " Allen Adham later confirmed that Blizzard was developing mobile titles for all their IPs. ![]() mainly how Blizzard failed to articulate that they were a PC gaming company and weren't shifting away from PC. "I think there’s a tendency to hear, or we didn’t do a good job of articulating ‘look this Diablo Immortal is a neat thing that we think we can do.’ Or we think that we can bring some of our franchises to the mobile platform and have them be cool, good, Blizzard-quality experiences."ĭiablo Immortal's release date still remains unknown, even though the game is ready from a co-developer perspective, according to NetEase. But fundamentally our roots are PC, a strong PC game company, and that’s not going to change. And those have been good things, that I think a lot of people have resonated with. "And in the last few years, we’ve moved Diablo 3 to console, we’ve moved Overwatch to console, we’ve moved Diablo 3 to Switch. "We started our journey in ye-olden times as a console company, and then we migrated to PC,” said Brack. "A huge number of lessons. I think that one of the things that we failed to do was to really help articulate that we are a PC gaming company and that we’re going to continue to be a PC gaming company."
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